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Unreal Engine's 'Elemental Demo' Re-Lighting

Video of re-lighting. Cinematic and then slower shots of the environment.

Throne section.

Throne section.

Throne section, displaying lighting only.

Throne section, displaying lighting only.

Throne section, displaying light complexity.

Throne section, displaying light complexity.

Blueprints for throne event.

Blueprints for throne event.

Corridor with warm lighting.

Corridor with warm lighting.

Corridor with warm lighting, displaying lighting only.

Corridor with warm lighting, displaying lighting only.

Corridor with cold lighting.

Corridor with cold lighting.

Corridor with cold lighting, displaying lighting only.

Corridor with cold lighting, displaying lighting only.

Blueprints for entrance event.

Blueprints for entrance event.

Blueprints for chandelier event.

Blueprints for chandelier event.

Treasure room lighting.

Treasure room lighting.

Treasure room, displaying lighting only.

Treasure room, displaying lighting only.

Treasure room, displaying light complexity.

Treasure room, displaying light complexity.

Blueprints for treasure earthquake event.

Blueprints for treasure earthquake event.

The storyboard I created to help plan out the cinematic  element of my video.

The storyboard I created to help plan out the cinematic element of my video.

Unreal Engine's 'Elemental Demo' Re-Lighting

A wary traveller stumbles upon a hidden treasure trove, but danger awaits!

A re-lighting of Unreal Engine's 'Elemental Demo'. With this scene, I wanted to create my own narrative and challenge myself to convey this through a cutscene! This was super fun to do, and I loved getting to grips with Unreal's Blueprint system!

Created using the Ancient Treasures asset pack by Dekogon Studios, model and pose from Mixamo (www.mixamo.com), and sound effects from www.zapsplat.com and www.fesliyanstudios.com

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